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Rage 2 Review: Here Comes The BOOM!

Rage against the APOCALYPSE!

If we look closely at a significant part of modern science fiction at the cinema or in video games, the most obscure component of possible futures from now to the next fifty or a hundred years we have "enjoyed" it in almost all imaginable sauces, one of which is now expressed in Rage 2 .

Between award-winning novels and video games of all sorts, the coming decades and centuries often take on the colors of post-apocalyptic dystopia, a rather inflated stage trodden by rebellious hyper-technological machines, zombies, monstrous creatures or bandits out of mind, all ready to take over on what remains of the human race. Rage 2 fits perfectly in the middle , inserting all the elements mentioned above into its world without missing a healthy injection of madness. We just need to see if the union between Avalanche Studios and id Software has managed to get out of the shadow of "more of the same".


We talked a lot about the influences of Mad Max on the world of videogames and we have discussed, in alternating moments, a whole series of offers that have tried to develop this context within an open world. Rage 2 essentially tries to broaden the boundaries set by the previous chapter, class 2011, stumbling, however, on a whole series of context-related technicalities. Our hometown is attacked in the middle of the night by the bad guys, gregarious of a dictatorial power called Authority, but fortunately one of the few survivors is the protagonist, who discovers he is the only Ranger left alive on the face of the Earth. Unlike other human beings, this role gives the possibility to access real superpowers thanks to nanotrits, cells present in the blood that can be enhanced within particular Arcs scattered on the planet. In addition to this fortunate legacy, we learn that the only way to defeat the Authority's leader is to carry out the Daga Project , so as to give shape to a technology that can make us penetrate the undisturbed enemy base and accomplish what no other managed to do so far.


The narration starts from this little information and continues, in a linear way, leading us in the presence of three key characters who have a part of what we need to complete the project. The same set of NPCs serves to justify the presence of as many types of places scattered around the open world packaged by Avalanche Studios, which once cleaned or conquered will give valuable points to increase the trust of the corresponding key character, and unlock interesting skills to make the resort simpler than expected. Freeing the lairs from the Bulli, one of the factions present in the game, we will get the influence to turn into projects with which to unlock excellent skills to deal with confrontations, such as reloading on the move or the Granatennis, an unusual and spectacular way to refer to the sender a grenade. This example will have made you immediately understand that, in addition to the main mission - about ten hours to be completed, pulling straight without catching a breath - there are secondary routes offered by the game world by means of tasks on the city bulletin boards, without disdaining, as a way of engaging this task, even simple dialogue with some citizens (you will recognize them thanks to a dedicated pop-up), free exploration or the information contained in a datapad. Too bad, though, that the story loses bite after spending not too much time in the wasteland imagined by the developers, perhaps the fault of a linear plot that does not blend properly with a gameplay that is also quite ordinary.


Although the return of DOOM has succeeded in making the gunplay in a first-person shooter much more dynamic, it certainly cannot be said that this same formula can always work, simply adapting it to a product with different connotations. With this we do not want to say that the dynamic shooter of Rage 2 does not work, on the contrary, the exploitation of the powers makes the shootings rather thrillingin the crazy lands of the game, but only that the conceptual momentum is a little distorted by the presence of enemies guided by a rather elementary artificial intelligence. Even increasing the complexity of the game is difficult, many of the opponents will follow a rather predictable routine of movement that thwarts the expenditure of superhuman powers, perhaps used only during a close encounter with some group of ashen or harnessed wild boar. The Devastation and Crash abilities are very useful for eliminating armored enemies in a short time, although often their use follows the natural desire to revive the clash by adding a bit more of showmanship. By now it is clear that nowadays the trend sees a relationship with the video game often tending to simplification, seen as distraction and fun without too many thoughts, especially when you notice that the most striking difference on the change of difficulty emerges just for the amount of damage received. Let's say that, in this sense,it is on the difficulty Nightmare that the game becomes really interesting .


We talked about abilities offered by nanotrits, which correspond to superpowers, and we also talked about unlockable projects when we get favor points with the three key characters connected to the story. Rage 2however, it exploits other small mechanics seen in games of the same genre, such as a crafting system useful for creating consumables such as grenades or healing infusions, accompanied for the occasion by an upgrade that touches both weapons (using feltrite, a mineral) scattered around the world, and mod weapons) that the means of transport Phoenix with the respective mod vehicle. In addition, feltritis can be used to enhance the level of skills unlocked during the game, which unlocks a skill tree in which to spend nanotritical upgrades. Maximizing these abilities, along with building up or boosting the overhead, ends up making you real uncontrollable war machines. Even savoring phenomenal cosmic powers,mech killers or sentinel towers ready to make you swallow an unimaginable amount of damage . The game meets us with an automatic rescue system calibrated almost to the second, which prepares a checkpoint of our progress as soon as we enter a zone and before starting the fight, making us even respawn in a desolate place in order to start over without too many thoughts . If your vehicle is destroyed you can recall it from the dedicated menu, provided you spend the required amount of money (in addition to the Phoenix, other vehicles can be unlocked in the list only after finding them and taking them to a city).


Conferring character to an open world is probably one of the most difficult bets that a team of developers must try to win at all costs. The entry into the devastated lands imagined by the authors succeeds in the aim of surprising above all with regard to diversification ; the explorable areas of the game world are presented with different biomes, justified by the landing of some space probes called Ecopods that originally served to repopulate fauna and flora allowing a better survival of human beings. The basic idea is certainly excellent, it succeeds in the task of giving a minimum of diversification to the now universal "setting à la Mad Max", but unfortunately it does not find a real momentum in its implementation in Rage 2, perhaps because this world does not appear to be populated as one would expect.


We must acknowledge that the attempt is noticeable, but it does not have that charge so irrepressible that it produces astonishment at every curve or corner of the scenery, on foot or above our bolide. On the contrary, unfortunately, the open world appears rather empty, so much so that the journey between one point of interest and another can be revived just by the presence of factions ready to do battle on the roadside. We would have expected something more about the destructibility of the setting, which does not exist here, given that Avalanche is a master of the subject thanks to the many Just Cause pyrotechnic experiments. Stylistically speaking, the blading of colors is what most differs from the concept of post-apocalyptic world, given that most of the places seem animated by a paradoxically cheerful color scheme, tending precisely to a general madness that a little reminded us of Far Cry New Dawn (for chronological proximity). The Bulli, perhaps one of the factions best characterized in the game, together with the Authority and the Boars, are perhaps the most striking example of this colorful approach. To complete the "crazy" part of the product take over the Abadon exterminators, legendary mutant creatures that have burrows scattered throughout the game world and that represent, in high difficulty, a good challenge to be seized together with the Mutant Bash TV, a freak show to participate in by making car races, passing arenas full of mutants or competing at the Slippery Nipple range. By accumulating Mutant Bash points we can unlock nice skins for our weapons. passing arenas full of mutants or competing at the Slippery Nipple range. By accumulating Mutant Bash points we can unlock nice skins for our weapons. passing arenas full of mutants or competing at the Slippery Nipple range. By accumulating Mutant Bash points we can unlock nice skins for our weapons.

All and all Rage 2 is a explosive new beginning and defintly worth of this 8.2 out of 10 ratingRa

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